2ちゃんねる ■掲示板に戻る■ 全部 1- 最新50    

■ このスレッドは過去ログ倉庫に格納されています

統一3Dスレ

421 :名前は開発中のものです。:02/02/09 13:22 ID:???.net
>>419
Have you seen the movie clips posted at the Vmag.Online?
The Tidepool demo explains the effect of z-correct bump mapping.
http://www.vwalker.com/news/0202/06_gf4/06_214417.html

It seems that whereas the actual geometry is not displaced, the depth value of the
water surface is replaced on per-pixel basis according to the height of the surface.
I think that the demo is using AFFINE_DEPTH_REPLACE operation or something.

Anyone knows what "z-correct bump mapping" means at all?

>>420
Yeah, I think so :)

Thanks.

総レス数 558
156 KB
新着レスの表示

掲示板に戻る 全部 前100 次100 最新50
read.cgi ver.24052200